ßßßßßßßßßßßßßßßßßßßßßßßßßßßß PURCHASING EQUIPMENT ßßßßßßßßßßßßßßßßßßßßßßßßßßßß Each turn you receive an income from the territories that you own (this is under income) as well as from other sources (this is other income). The money that you already have or that is left over from last turn goes into your bank. Every turn you must pay a maintenance fee for every unit you have. This is reflected in your current expenses. Money left over after these expenses can be used to buy new units. The new units that you buy will not be avail- ble until the next turn, except as garrison troops. Army units then can be formed into new armies at your capital. Naval units can be formed into navies at your main port. If you think that the maintenance of your troops is too high you can cashier extra troops by typing in negative amounts for them. If you have too many troops to pay maintenance for the game will cashier extra troops for you. Troops not assigned any army will be eliminated first then troops from random armies will go next. Finally navy forces will be eliminated. Maintenance Costs are as follows: Guard : 1.5 per 1,000 Man'o war : 6 per squadron Grenadier : 1.5 per 1,000 transport : 3 per flotilla Regular : 1 per 1,000 barge :.5 per flotilla Militia :.5 per 1,000 Artillery : 1.5 per bat. Cavalry : 2 per 1,000 Cossacks : 1 per 1,000 Available manpower is the number of able bodied men that can be used for the various types of soldiers. Every time new troops are created the manpower is decreased. Once this is reduced to zero no more troops can be built. A few new men enter this pool each turn depending on your income.